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Sprint 2 Character Design
This is the document detailing the new character design added in by Team3 during sprint2.
(PLace holder feel free to delete this) The previous player designed was too human-like and was redesigned to make it look more threatening and have more of a 'sci-fi' aesthetic.
(Placeholder put inspiration here)
Here are some of the mockups ideas for the new player model.
The idea was to have a character with no legs and its arm will signify its movement(inspired by EVE from Wall-E). The idea is quickly scraped since having a model with no legs in a game call RunTime seems unfitting. The lack of legs also limits the range of animation that can be created.
All the mockups above look robotic. Then later on it was decided to take inspiration from the real-life virus to make the model more monster-like.
The design of the player will be animated along with different power-up icons. There will be sprite sheets for the basic movement of the character with no icons above its head. Then icons will be added to the basic movement sprite sheet to account for all the different buff/debuffs the player gets.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)