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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.
Jerad Bitner edited this page Apr 5, 2023 · 4 revisions

(Presently, in no particular order. Heavy WIP, information here is subject to change)

What is a plugin?

Quoting the Neos Wiki:

Plugins allow you to write arbitrary C# extensions to Neos’ functionality allowing for practically unlimited freedom. You can add new LogiX nodes, new components whatever you want really.

The only downside is that when you add a plugin to your Neos build you usually cannot join users who do not have this plugin. For now it also makes your Neos “Incompatible” with other users.

What differences exist between plugins and mods?

Again quoting the Neos Wiki:

... [mods] let(s) you add modifications to Neos’ standard behavior while also being able to be connected to other users who do not have these modifications.

To reiterate, mods (specifically NeosModLoader mods) extend the functionality of NeosVR by adding and executing arbitrary code on the Neos Client. This process is inherently limited, as one is only able to make modifications locally.

Plugins differ in the sense that you can manipulate both the client and network - thus facilitating the use of custom LogiX nodes, custom components, and much more.

How do I install NeosPlus?

Please see Installation.

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