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Buffs window

Foglio edited this page Mar 31, 2021 · 2 revisions

Similar to ingame buff bar, but with an extra row for infinite buffs and the ability to mark some buffs as "special" to display them first and separated from other buffs. Debuffs retain the original border color separation (red for stuns, purple for DOTs, green for weakening effects).


Buff window

Window settings

  • All common window settings
  • Direction (RightToLeft, LeftToRight): decides whether to display buff icons starting from the right or from the left
  • Overlap factor (0-6): sets how condensed buff icons will be; higher values make icons overlap more onto each other

Infinite buffs

Opposed to ingame buff bar, TCC one features an extra row of icons on top of the two standard ones (buffs and debuffs). This row displays buffs which have no duration because they're marked as permanent.

Buff bar configuration


Buff bar settings

Special buffs

Buffs can be marked as "special" in Buff bar settings. Such buffs will have a yellow border, will be separated from the other ones and will be placed at the beginning of the row.

Hidden buffs

Buffs can be marked as "hidden" in Buff bar settings. These buffs will only be displayed when hovering the window.

Class-based configuration

By unchecking "Show all" in Buff bar settings, it will be possible to enable selected buffs only when playing specific classes. It's possible to click on class icons to filter all the buffs enabled for that specific class. When "Show all" is enabled, class-specific buttons will be disabled and the window will display all the buffs.