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Mark Janes edited this page Dec 14, 2017 · 3 revisions

Embedded targets often cannot realistically run the OpenGL/Qt user interface, and would typically have problems with the mouse/keyboard interaction that is necessary to find bugs in FrameRetrace.

When cross-compiling for embedded targets, build only the frameretrace_server executable, which will run on the target. The server listens on port 24642 by default.

FrameRetrace UI will connect to the server on port 24642 for any host other than 'localhost'.

For localhost, the UI selects a random port and passes it when forking the server executable.

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