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shader use cases
For the selected render
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DONE: the user will be able to see the bound shaders
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DONE: the user will be able to edit the bound shaders
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DONE: compilation errors in the edited shaders will be reported
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DONE: successfully edited shaders will result in updates to the displayed metrics and render targets for the render.
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DONE: if enabled, the user will be able to see shader assembly and/or intermediate assembly for the bound shaders.
DONE: If more than one render is selected, all related shaders will be listed. The user can choose which shader to display by the program id. If metrics are available, programs can be sorted based on cumulative GPU duration.
The shader visualization allows the user to "select all renders that use this program". This will allow the user to see how the program is re-used in the frame.