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10. Annex

didaclis edited this page Mar 10, 2019 · 8 revisions

Discarded Concepts

Quests and puzzles, with solutions

Quest that will be in the game

Level 3

A NPC appears: he has escaped from the jail complex, with the jail keys, but he cannot go back to free other prisoners because of the enemies. He hands the keys to the player, and when they are all free, one of them gives the player a the puzzle item of the level.

Puzzle idea that would go along well with our game

After defeating the Guardian at the Secret Chamber, the player interacts with a puzzle (the puzzle item is needed). The puzzle area has a rectangle shape and is distinguished by marked tiles that act like chess squares.

Example puzzle:

  1. There is a visible symbol at the wall
  2. A number of cubes are displaced in a grid
  3. Move the cube in that direction to place it at the correct position (the gamepad will vibrate) so that they all form the symbol.

The mage would be the one to move the cubes using a spell. That is to say, the player can select the cubes and move them as desired. After completing the puzzle, "a lore parchment is obtained and the door to the level would be opened". Notice that in the example puzzle there are not enough cubes to solve the symbol. They are less in order to explain and visually understand the puzzle better.

Enemies:

Name Image Attack HP Movement Speed
Antoleon Antoleon 10 60 1.6
Airman Airman 12 60 1.2
Bengal Bengal 22 150 2.5
Bom Bom 6 60 1.3
Golden Flan Golden Flan 9 80 1.4
Hard Cask Hard Cask 10 350 0.6
Lamia Lamia 26 250 2.0
Lilith Lilith 30 200 2.0
Red Cloak Red Cloak 12 90 1.5
Red Panther Red Panther 35 350 2.6
Superberi Superberi 12 200 1.0
Titania Titania 40 180 1.7
Tomberi Tomberi 13 80 1.0
Tonge-Twister Tongue-Twister 20 40 1.2
Vampire Vampire 40 320 2.0
Wasowsky Wasowsky 20 120 1.4

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