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primitives_overview

Ryzom Core Wiki edited this page Jul 8, 2024 · 8 revisions

title: Overview of Primitives description: published: true date: 2023-03-16T23:03:44.883Z tags: primitives, worldeditor editor: markdown dateCreated: 2022-04-10T06:30:32.448Z

Primitives are used to add mobs, NPCs, deposits, plants, regions, missions, and more to a map. Primitives can be made using the World Editor. Existing primitives can be found under leveldesign/primitives. Primitives must be added to a map in primitives.cfg in the primitives folder for the map to use them, and must also have an entry in file_index.cfg with a unique and temporaly constant number.

Naming Conventions

Mobs: fauna_mapname.primitive Deposits: deposit_mapname.primitive Deposit Ecotype: deposit_ecotype_mapname.primitive NPCs: urban_mapname.primitive Missions: missiontype_mission.primitive Regions: region_mapname.primitive

Mobs

Deposits

Deposit Ecotype

NPCs

Missions

Regions

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