Fluid Simulation Implementation in Compute Shaders using Unity3D
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Updated
Mar 1, 2022 - C#
Fluid Simulation Implementation in Compute Shaders using Unity3D
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
An n-body simulation built with Unity, using compute shaders to perform calculations.
A Webcam-Based Object-Tracking Solution Designed for the Unity Game Engine Written in C# & ComputeShaders
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
A collection of compute shaders to generate different types of noise textures
This project serves as a hub for my pet projects, where I experiment with graphics and game engine concepts using openGL
基于OpenGL计算着色器的常见大模型推理(目前已支持llama2和rwkv4)
基于HMM的和弦生成工具(支持基于OpenGL的GPU加速)
Testing the mesh generation & its deformation performances using Unity's Job and normal C# systems along with compute shaders(computer & graphic buffers)
This demo uses compute shader capabilities to generate skinned animated models
Conway's Game of Life in OpenGL 4.6
My toy Vulkan (for now) renderer. Focus on newer rendering tech, and performance. Far from done, but a lot of fun. GPU culling, ray tracing, and lots of instancing. Needs an RTX 20xx or latest Radeon.
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