C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
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Updated
Aug 5, 2012
C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
A raytrace renderer I've been playing around with
A physically based renderer
A simple 3D render engine for Computer Graphics course
Render engine made from scratch using only C++ std library. Two techniques are used: ray tracing and photon mapping.
Custom Photon Mapping Raytracer (C++)
Projet de l'UE "Visualisation et Vision"
Renderer designed for light transport experimentation.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Hardware/Software | Water Analyzing Digital MCU/TTL/ADC Differential Photometric Device, quantifies water composition, and overall purity.
A path tracer, using photon mapping for additional effects. Built in C++ with OpenMP for the Advanced Computer Graphics course (FING - UdelaR). Dev team: @MarzioCuello, @brunosegiu, C. Satut
Global Illumination using photon mapping and monte carlo ray tracing
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
Computer Graphics course 2019-2020
Photon mapping using Optix 7 for the Advanced Computer Graphics course (FING - UdelaR). Team: @andresk727, @ceciliagut, @juliomorero
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