A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, inspired by the "Ray Tracing in One Weekend" series.
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Updated
Jun 7, 2024 - C++
A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, inspired by the "Ray Tracing in One Weekend" series.
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Photon mapping using Optix 7 for the Advanced Computer Graphics course (FING - UdelaR). Team: @andresk727, @ceciliagut, @juliomorero
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