Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Aug 12, 2024 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
Dynamic AABB trees in C++ with support for periodic systems.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
This is a Boids Simulation, written in Python with Pygame.
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
Dynamic BVH visualization
[SIGKDD'2025] Efficient Large-Scale Traffic Forecasting with Transformers: A Spatial Data Management Perspective
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Swift implementation of a quadtree. A drop-in replacement for GameplayKit's GKQuadtree for it is not working properly.
Spatial decomposition without space filling curves
Fast static Hilbert kd-tree experiment
Visualisation of an Octree Data Structure. Made using Unity3D
Header-only N-dimensional BVH library
Este projeto implementa um sistema de simulação de colisão de partículas usando a biblioteca Pygame.
Automatic partitioning for 2D spatial area
kd tree spatial index algorighm
Flocking simulation using Spatial Partitioning and Dynamic Boids Number algorithm
Bounding Volume Hierarchy using 128bit simd
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