The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
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Updated
Dec 18, 2024 - JavaScript
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Fast, header-only polygon triangulation
Open-source, cross-platform NURBS
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
Polycrystal generation and meshing
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard library required.
DelaunayTriangulation.jl: A Julia package for Delaunay triangulations and Voronoi tessellations in the plane
A bevy 3D text mesh generator for displaying text
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Objet Bruité Non Identifié - Unity displacement shader
Natural neighbour interpolation methods for scattered data interpolation and derivative generation of planar point sets.
Modern OpenGL terrain rendering for learning purposes.
a library to assist in the design of geometric designs
DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
A short python script to tessellate any image into a bunch of colored triangles using weighted blue noise sampling.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tes…
A GameEngine library for OpenGL developed for educational purposes.
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
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