Unreal Engine 4: Smooth voxel terrian example
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Updated
Jul 26, 2024 - C++
Unreal Engine 4: Smooth voxel terrian example
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
Common Lisp Voxel Game Engine
A Minecraft clone demo (master thesis)
A voxel engine in a pot
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
An awesome Voxel framework for Unity (Game Engine)
Unreal Engine 5: Smooth voxel terrian example
A collection of voxel mesh generation algorithms
Complete source for my experimental voxel engine
C and C++ Minecraft Importer library
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
A web version of Minecraft built using js and WebGL without third-party libraries.
Restructured code for Voxel Quest
3D Infinite Computer Universe
GPU voxel mesh generation and drawing in Unity HDRP
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
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