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Compatibility
Daniel White edited this page Feb 28, 2015
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Applies to CryBlend v5.0+
- Blender v2.7+
- CryENGINE v3.5+
Static Geometry:
- Static geometry (.cgf)
- LOD objects (.cgf)
- Pre-broken breakabes (.cgf)
- Jointed breakables (.cgf)
- Deformable objects (.cgf)
- Pickable objects (.cgf)
- Touch-Bendable geometry (.cgf)
- Cloth (.cgf)
- Physics proxies (.cgf)
Hard Body Animation:
- Hard body animated geometry (.cga)
- Vehicles (.cga)
- Hard body animation (.anm)
Characters:
- Characters (.chr)
- Character Cloth (.chr)
- Rope (.chr)
- Skinned rendermesh (.skin)
- Character animation (.caf)
- Character physics
Materials/Texturing:
- Materials (.mtl)
- Textures (.tif + .dds)
- Vertex alpha
- Vertex colors
Others:
- IK export
- Ground alignment
- Script generation (.cdf and .chrparams)
- CryBlend:
- Home
- What is CryBlend?
- Meet the Team
- Compatibility
- Resources:
- [Offline Tutorials](Offline Tutorials)
- [Example Files](Example Files)
- Programs
- [Errors and Warnings](Errors and Warnings)
- Texture conversion to DDS
- Getting Started:
- [Finding the Resource Compiler](Finding the Resource Compiler)
- [Setting Up the Asset Pipeline](Setting Up the Asset Pipeline)
- [A Guide to Clean Geometry](A Guide to Clean Geometry)
- Static Geometries:
- [Static Object](Exporting a Static Object)
- [LOD's Object](Exporting an Object with LOD's)
- [Breakable Object](Exporting a Breakable Object)
- [Deformable Object](Exporting a Deformable Object)
- [Touch-Bendable Object](Exporting a Touch-Bendable Object)
- Animated Geometries:
- [Rigid Body Animation](Exporting a Hard Body Animated Geometry)
- [Simple Character](Exporting a Simple Character)
- [Complicating a Simple Character](Complicating a Simple Character)
- Human Biped
- FPS
- Developer Resources:
- References
- [Blender Icons](Blender Icons)