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Tutorial 2: Exporting an FPS
Introduction:
This tutorial will cover the creation and export of a simple FPS weapon and accompanying FP arms. We will address how to model, rig, and skin the weapon and FP arms so that they are compatible with the engine's built-in animations. We will discuss how to go about exporting the weapon and FP arms separately. Furthermore, we will take a look at the different files involved in the exporting process, their purpose, and how we can use them to our advantage. This will be a fun one, so grab a cup of coffee and let's get to work! :)
Acknowledgements
This tutorial would not be possible without the dedication and support of fellow coworker Stardidi. Stardidi is an amazingly talented programmer on the CryBlend team and is currently tackling the issue of character export and animation.
Contents:
01 - Directory setup.
02 - Modeling the FPS Weapon.
03 - Setting up the Weapon Bones.
04 - Modeling the FP arms.
05 - Rigging and Skinning the FP arms.
07 - Assigning Materials.
08 - Unwrapping and Texturing Your Meshes.
09 - Preparing for Export.
10 - Exporting Your FPS with CryBlend.
11 - Adjusting File References.
12 - Implementing Your FPS in CryEngine
What You Will Need:
Warning: Make sure you get these exact versions or results may not be as expected!
1.) Download Blender 2.69
2.) Download CryEngine 3.4.5
3.) Download CryBlend 4.12.2.dev by Stardidi ...to be provided...
4.) Download MakeHuman 1.0 alpha 7
5.) Download the example files ...to be provided...
Directory Setup:
- CryBlend:
- Home
- What is CryBlend?
- Meet the Team
- Compatibility
- Resources:
- [Offline Tutorials](Offline Tutorials)
- [Example Files](Example Files)
- Programs
- [Errors and Warnings](Errors and Warnings)
- Texture conversion to DDS
- Getting Started:
- [Finding the Resource Compiler](Finding the Resource Compiler)
- [Setting Up the Asset Pipeline](Setting Up the Asset Pipeline)
- [A Guide to Clean Geometry](A Guide to Clean Geometry)
- Static Geometries:
- [Static Object](Exporting a Static Object)
- [LOD's Object](Exporting an Object with LOD's)
- [Breakable Object](Exporting a Breakable Object)
- [Deformable Object](Exporting a Deformable Object)
- [Touch-Bendable Object](Exporting a Touch-Bendable Object)
- Animated Geometries:
- [Rigid Body Animation](Exporting a Hard Body Animated Geometry)
- [Simple Character](Exporting a Simple Character)
- [Complicating a Simple Character](Complicating a Simple Character)
- Human Biped
- FPS
- Developer Resources:
- References
- [Blender Icons](Blender Icons)