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@Deaod Deaod released this 03 Sep 18:37
· 68 commits to master since this release
d7c6299

Changelog

Location Offset Fix

Replaces the built-in movement prediction for other players on clients. The replacement allows for better prediction on ramps and more closely following the actual replicated position.

The difference can be seen in the following videos where the servers location is shown as a yellow wireframe and the actually used location on the client is shown normally.

Without.Location.Offset.Fix.mp4
With.Location.Offset.Fix.mp4
  • Add client setting bEnableLocationOffsetFix
    • Default True
    • If True, replace base game location prediction for other human players.
      • Also stores location data for all players as received from the server in demos
    • If False, use base game location prediction for other players.

This feature might have side-effects when used with other mutators due to how it works. A good troubleshooting step might be to disable this feature and see if problems persist.

Warp Fix

Locally resets players to the latest position sent by the server after not receiving location updates for a certain amount of time. Intended to prevent players that are no longer sending updates from being extrapolated infinitely and becoming unhittable because clients dont show these players at the server location anymore.

  • Add server setting WarpFixDelay
    • Default 0.25
    • Time in seconds after which players no longer sending updates get relocated to their last known location
  • Add server setting bEnableWarpFix
    • Default True
    • If True, resets other players to their last known location after WarpFixDelay seconds
    • If False, never reset players to their last known location.

It's worth noting that if enabled, additional data has to be transferred to all players, which increases traffic. No additional data is transferred if this feature is disabled.

Crosshair Factory Menu

Added a menu for creating custom crosshairs using the Crosshair Factory. It can be found by clicking on the Crosshair Settings button at the bottom of the IG+ Settings menu.

image

Fragger Arena

Added MutFraggerArena mutator that gives players a custom SniperRifle and a Translocator. The SniperRifle is inaccurate while walking or running and accurate while standing still or crouching. It also fires much faster when not walking or running. Addditionally the custom SniperRifle has two custom scopes and a way to show the default crosshair when zooming.

  • Add client setting FraggerScopeChoice
    • FSC_None - Use standard crosshair when zooming
    • FSC_Moveable - Custom zoom scope with indicators how far zoomed in you are (Default)
    • FSC_Static - Alternative custom zoom scope

Flags

  • Add server setting bAlwaysRenderFlagCarrier
    • If True, shows a flag symbol through walls to indicate where your teams flag carrier is
    • If False, dont show anything (Default)
  • Add server setting bAlwaysRenderDroppedFlag
    • If True, show a flag symbol through walls to indicate where your teams flag was dropped
    • If False, dont show anything (Default)

Miscellaneous

  • Prevent accidental shots by ShockRifle (pressing and releasing Fire during reload still fired a shot)
  • Never unready on first spawn during warmup
  • Hid message about damage your translocator disk took
  • Reduced speed of animations to default
  • Replace Fast Weapon Switch with settings to control animation speed of selecting weapons and putting them away
  • Increase pitch range for hitsounds to include maximum damage of a shock-rifle combo
  • Make bClientDualButtonSwitch setting of 469 client work even shortly after respawn
  • Reload hitsounds when saving IG+ settings through menu to allow changing hitsounds without reconnecting
  • Improve error message for teleporters incompatible with multiplayer
  • Make Kill Feed show up in demos
  • Replicate pausing/unpausing as soon as possible to clients

Full Changelog: 8...9