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GameStage Scheduling Reference
There are a set of constants defined in Borderlands, with names like GD_Itempools.Scheduling.GameStage_02
. These are used by the game to restrict what loot is available at what levels, which is how you only have pistols at the beginning of the game, etc. The number at the end of the object (ie: the 02
in GameStage_02
) matches the level that the constant matches, so gear which has a MinGameStageRequirement
of GD_Itempools.Scheduling.GameStage_15
will only be available in levels whose Game Stage is at least 15.
The actual constants can be tweaked by modding, however. UCP, for instance, sets the 02
, 03
, and 07
levels to 1
, which allows all weapon types (minus launchers), grenades, and Eridium right from the start of the game.
It's worth noting that these mostly just unlock weapon/item types and rarities, but are not used to determine when things like weapon accessories and elements are unlocked - those are basically hardcoded in each item/weapon's parts list. This applies to class mods, grenade mod delivery systems, grenade mod payloads, when rocket+grenade ammo can show up in vending machine's, etc. Apocalyptech's BL2 Early Bloomer and TPS Early Bloomer mods unlock basically everything from the beginning of the game, so see those for reference, if you're curious where everything else is.
GameStage | Unlocks |
---|---|
02 |
White and Green Pistols, Dice Chest "low" pistol rewards |
03 |
White and Green Standard Shields, some skin rewards (shields might not actually unlock until 04 )
|
04 |
Main Standard shields pool |
05 |
White and Green Shotguns + ARs, Spell Grenades, the other Dice Chest rewards, Gwen's Head |
06 |
Grenades ammo |
07 |
All weapon (minus launchers), standard shield, and grenade rarities, Eridium, Seraph Crystals |
08 |
Turtle and Spike shields (all rarities) |
09 |
(nothing) |
10 |
Nova Shields, Rocket Launchers (all rarities) (Nova shields might not actually unlock until 12 )
|
11 |
(nothing) |
12 |
Corrosive, Explosive, Fire, and Shock Nova Shields, Maylay Shields (all rarities) |
13 |
Booster Shields (all rarities) |
14 |
Absorb Shields (all rarities), main Relic pool (Relics might not actually unlock until 15 )
|
15 |
Relics, Amp Shields (all rarities) |
16 |
Adaptive Shields (all rarities) |
17 |
(nothing) |
18 |
(nothing) |
19 |
(nothing) |
20 |
(nothing) |
21 |
(nothing) |
22 |
(nothing) |
23 |
(nothing) |
24 |
Used to determine whether story missions give Backpack SDU rewards |
(TODO!)