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Pre Sequel Container Reference
This page is a reference of the containers found in Borderlands: The Pre-Sequel (and associated DLC), and the classes/objects used to determine what loot gets generated when opening the container.
- Overview
- Notes
- Containers Which Mostly Pull from the Epic Chest Pools
- Containers Which Mostly Pull From The Regular Chest Pools
- Hybrid Chests
- Smaller Custom Containers Which At Least Occasionally Drop Loot
- Containers Using "StandardPileLoot"
- Containers Which Only Drop Ammo/Money/etc (No Gear)
- Other Special Containers
TODO:
- Itemize the
PopulationDefinition
objects for each of these - Enumerate the valid attachment slots for each container
Containers in BL2/TPS have various attachment points defined on the container's 3D model, generally named like Ammo1
, Ammo2
, Gun1
, Gun2
, Grenade1
, etc. The InteractiveObjectBalanceDefinition
object for each container is where the game says what items should get attached where. For instance, the object GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic
(the gigantic blue Dahl chest) has the following named loot configurations:
- TreasureChest_2guns2Pistols
- TreasureChest_4Pistols1Long
- TreasureChest_Launcher
- TreasureChest_Gear
- TreasureChest_Shields
- TreasureChest_GrenadeMods
- TreasureChest_ClassMods
- TreasureChest_2Guns&Gear
- TreasureChest_Eridium
As you'd expect, each of those options has a weight-based probability associated with it in a Weight
block, which gives you the probability that that pool will be chosen. Inside each of those loot definitions, there's an ItemAttachments
object which defines an ItemPoolDefinition
/WeaponPoolDefinition
to pull from, and a named attachment point. For instance, TreasureChest_2guns2Pistols
sets a couple items from GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns
to get assigned to Gun1
and Gun2
, and a couple items from GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols
to get assigned to Pistol5
and Pistol6
. (There's also various definitions going to Ammo1-4
and Grenade1-4
.)
As with many Borderlands objects, this loot pool definition can either be done via a DefaultIncludedLootLists
property, which passes off the pool decisions to another object, or with a DefaultLoot
property defined right there. (They can also do a combination of the two, of course.)
All of the container InteractiveObjectBalanceDefinition
objects are only loaded when a level is loaded, so those objects cannot be modified via standard set
commands. The ones which use DefaultIncludedLootLists
will often point at a loot pool which can be modified via standard set
commands, though there are exceptions.
The probabilities given below should be more-or-less accurate, though I'm still not totally sure about the exact math behind it. All ammo/health/etc has been ignored here -- this list is only focusing on gear. There's a few places where non-gear loot pools get mentioned, simply because they're part of the decision chain, but they're definitely not the focus.
Some of these pools also have non-100% chances to spawn on each of its defined spawn point. So some of these which say "2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns
" or whatever may not always spawn two of them, depending on how the RNG feels at the time.
Many of the pools here which are meant to provide shields in the "epic" chests actually have an error in the Shields pool which prevents that pool from ever actually being used. The specific error is that they include the item GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_Euphoria
, which cannot be spawned in-game.
Any mention of MoonItems
in the pools means Oz Kits.
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
31% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols |
16% |
4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns |
9% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items |
8% |
(NOTE: There is an error in this pool which prevents it from actually being used) 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods |
5% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
5% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols |
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_TreasureChest
Actual Loot Pool: GD_Itempools.ListDefs.EpicChestRedLoot
(can change with set
)
31% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns |
16% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols |
9% | 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items |
8% |
(NOTE: There is an error in this pool which prevents it from actually being used) 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods |
5% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
5% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems |
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_8bitTreasureChest
Actual Loot Pool: GD_Itempools.ListDefs.EpicChestRedLoot
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.ChestGrades.ObjectGrade_TreasureChest_Glitched
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.EpicChestRedLoot_Marigold
(can change with set
)
31% | 2x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold |
16% | 4x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold |
9% | 1x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items |
8% |
(NOTE: There is an error in this pool which prevents it from actually being used) 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods |
5% |
2x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
5% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems |
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_TreasureChest_Moonstone
Actual Loot Pool: GD_Itempools.ListDefs.EpicChestMoonstoneLoot
(can change with set
)
24% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChestMoonstone_Weapons_LongGuns |
24% | 4x GD_Itempools.WeaponPools.Pool_Weapons_Pistols_Moonstone |
14% | 1x GD_Itempools.WeaponPools.Pool_Weapons_Launchers_Moonstone |
10% | 4x GD_Itempools.ShieldPools.Pool_Shields_All_Moonstone |
10% | 4x GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All_Moonstone |
10% | 4x GD_Itempools.ClassModPools.Pool_ClassMod_All_Moonstone |
10% | 2x GD_Itempools.MoonItemPools.Pool_MoonItem_All_Moonstone |
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_HyperionChest
Actual Loot Pool: GD_Itempools.ListDefs.EpicChestHyperionLoot
(can change with set
)
36% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns |
18% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols |
11% | 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers |
10% |
(NOTE: There is an error in this pool which prevents it from actually being used) 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields |
10% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
10% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods |
6% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems |
Main Loot Definition Class: GD_Ma_Balance_Treasure.ChestGrades.ObjectGrade_HyperionChest_Glitched
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.EpicChestHyperionLoot_Marigold
(can change with set
)
36% | 2x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold |
18% | 4x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold |
11% | 1x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold |
10% |
(NOTE: There is an error in this pool which prevents it from actually being used) 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields |
10% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
10% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods |
6% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems |
Main Loot Definition Class: GD_Meteorites.Balance.ObjectGrade_Meteorite_LootPile_Chest
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
31% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols |
16% |
4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns |
9% | 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items |
8% |
(NOTE: There is an error in this pool which prevents it from actually being used) 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
8% | 4x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods |
5% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields 1x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods |
5% |
2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems 2x GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols |
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_BanditWeaponChest
Actual Loot Pool: GD_Itempools.ListDefs.WeaponChestBanditLoot
(can change with set
)
33% | 2x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns |
17% | 4x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols |
12% | 1x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods |
4% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems |
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlWeaponChest
Actual Loot Pool: GD_Itempools.ListDefs.WeaponChestWhiteLoot
(can change with set
)
33% | 2x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns |
16% | 4x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols |
12% | 1x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods |
7% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems |
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_MetalCrate
Actual Loot Pool: GD_Itempools.ListDefs.WeaponChestWhiteLoot
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_8bitDahlWeaponChest
Actual Loot Pool: GD_Itempools.ListDefs.WeaponChestWhiteLoot
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Balance_Treasure.ChestGrades.ObjectGrade_HypWeaponChest
Actual Loot Pool: GD_Itempools.ListDefs.WeaponChestWhiteLoot
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.ChestGrades.ObjectGrade_HypWeaponChest_Marigold
Actual Loot Pool: GD_Itempools.ListDefs.WeaponChestWhiteLoot
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.ChestGrades.ObjectGrade_HypWeaponChest_Glitched
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.WeaponChestWhiteLoot_Marigold
(can change with set
)
33% | 2x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold |
16% | 4x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold |
12% | 1x GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods |
11% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods |
7% | 3x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems |
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_MetalCrate_Marigold
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.WeaponChestWhiteLoot_Marigold
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_MetalCrate_Glitched
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.WeaponChestWhiteLoot_Marigold
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.ChestGrades.ObjectGrade_DahlWeaponChest_Marigold
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.WeaponChestWhiteLoot_Marigold
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.ChestGrades.ObjectGrade_DahlWeaponChest_Glitched
Actual Loot Pool: GD_Ma_ItemPools.ListDefs.WeaponChestWhiteLoot_Marigold
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_StorageLocker
Actual Loot Pool: GD_Itempools.ListDefs.StorageLockerLoot
(can change with set
)
85% | (money) |
6% | 1x GD_Itempools.LootablePools.Pool_Locker_Items_SMGsAndPistols |
5% | 1x GD_Itempools.ShieldPools.Pool_Shields_All |
2% | (moonstone) |
0.43% | (moonstone) |
0.43% |
1x GD_Itempools.LootablePools.Pool_Locker_Items_SMGsAndPistols 1x GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All |
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The actual chances for loot drops in here is a bit small, even though technicaly all its loot configurations could spawn a gun.
50% | 1x GD_Itempools.LootablePools.Pool_Dumpster_Guns |
50% | 1x GD_Itempools.LootablePools.Pool_Dumpster_Guns |
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster_Marigold
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The actual chances for loot drops in here is a bit small, even though technicaly all its loot configurations could spawn a gun.
50% | 1x GD_Itempools.LootablePools.Pool_Dumpster_Guns |
50% | 1x GD_Itempools.LootablePools.Pool_Dumpster_Guns |
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box
GD_Co_EasterEggs.LootableGrades.ObjectGrade_WhatsInTheBox
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
83% | (ammo) |
8% | 1x GD_Itempools.WeaponPools.Pool_Weapons_Pistols |
6% | (health) |
2% | (moonstone) |
0.41% | (moonstone) |
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
65% | (money) |
6% | 1x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods |
6% |
1x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields 1x GD_Itempools.MoonItemPools.Pool_MoonItem_All |
6% |
1x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols 2x GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Repeater |
6% | (money, moonstone) |
6% | 1x GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods |
3% | (money, moonstone) |
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
32% | (money) |
26% | (money) |
26% | (ammo) |
13% | 1x GD_Itempools.WeaponPools.Pool_Weapons_Pistols |
1% | (ammo) |
1% | (moonstone) |
0.26% | (moonstone) |
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_LaundryMachine
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
93% | (ammo) |
5% | (moonstone) |
0.93% | 1x GD_Itempools.MoonItemPools.Pool_MoonItem_All |
0.93% | (moonstone) |
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_TorkPile
GD_Balance_Treasure.LootableGrades.ObjectGrade_JunkPile
GD_Balance_Treasure.LootableGrades.ObjectGrade_KragPile_Lava
GD_Balance_Treasure.LootableGrades.ObjectGrade_KragPile_Methane
GD_Balance_Treasure.LootableGrades.ObjectGrade_ShuggurathPile
GD_Balance_Treasure.LootableGrades.ObjectGrade_StalkerPile
GD_Balance_Treasure.LootableGrades.ObjectGrade_StalkerPileCeiling
Actual Loot Pool: GD_Itempools.ListDefs.StandardPileLoot
(can change with set
)
100% | 1x GD_Itempools.Treasure_NestPools.Pool_Nest_Items |
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_Propane
Actual Loot Pool: GD_Itempools.ListDefs.StandardPileLoot
(can change with set
)
(Same as above)
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlAmmo
GD_EridianSlaughterData.LootableGrades.ObjectGrade_DahlAmmoPet
Actual Loot Pools: GD_Itempools.ListDefs.AmmoCrateLoot
(can change with set
)
GD_EridianSlaughterData.ListDefs.AmmoCrateLootPet
(must use hotfix)
No loot, will contain: ammo
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_8bitDahlAmmo
Actual Loot Pool: GD_Itempools.ListDefs.AmmoCrateLoot
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_MilitaryCrate
Actual Loot Pool: GD_Itempools.ListDefs.AmmoCrateLoot
(can change with set
)
(Same as above)
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_HyperionAmmo
GD_Balance_Treasure.LootableGradesUnique.ObjectGrade_HyperionAmmo_AlwaysHealth
Actual Loot Pools: GD_Itempools.ListDefs.AmmoCrateLoot_Hyp
(can change with set
)
GD_Itempools.ListDefs.AmmoCrateLoot_Hyp_AlwaysHealth
(can change with set
)
GD_Balance_Treasure.LootableGrades.ObjectGrade_HyperionAmmo
:
No loot, will contain: ammo, health
GD_Balance_Treasure.LootableGradesUnique.ObjectGrade_HyperionAmmo_AlwaysHealth
:
No loot, will contain: ammo, health
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_HyperionAmmo_Marigold
Actual Loot Pool: GD_Itempools.ListDefs.AmmoCrateLoot_Hyp
(can change with set
)
(Same as above)
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGradesUnique.ObjectGrade_Ma_HyperionAmmo_Digi_LtdHealth
Actual Loot Pool: GD_Itempools.ListDefs.AmmoCrateLoot_Hyp_LtdHealth
(can change with set
)
No loot, will contain: ammo, health
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Ammo
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: ammo
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Ammo_Marigold
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: ammo
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlCooler
GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlCoolerO2
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: health, money, moonstone
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_StrongBox
GD_Balance_Treasure.LootableGrades.ObjectGrade_StrongBox_Isaiah
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: money, moonstone
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_StrongBox_CashOnly_Marigold
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: money
Main Loot Definition Class: GD_Meteorites.Balance.ObjectGrade_Meteorite_LootPile_Small
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: money
Main Loot Definition Class: GD_Meteorites.Balance.ObjectGrade_Meteorite_LootPile_Large
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: money, moonstone
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_MiniFridge
Actual Loot Pool: (hybrid - some data defined directly, others via GD_Itempools.ListDefs.HealthODDSLootables
)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: ammo, health, moonstone
Main Loot Definition Classes: GD_Balance_Treasure.LootableGrades.ObjectGrade_Cashbox
GD_Balance_Treasure.LootableGrades.ObjectGrade_Cashbox_CashOnly
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: money, moonstone
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlSmallBox
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: ammo, health, money, moonstone
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_HyperionSmallbox
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: ammo, health, money, moonstone
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_HyperionSmallbox_Marigold
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: ammo, health, money, moonstone
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_HyperionMinibox
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: health, money, moonstone
Main Loot Definition Class: GD_Ma_Balance_Treasure.LootableGrades.ObjectGrade_HyperionMinibox_Marigold
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
NOTE: The health drops in this pool become more likely when the player is injured.
No loot, will contain: health, money, moonstone
Main Loot Definition Class: GD_Balance_Treasure.LootableGrades.ObjectGrade_Mailbox
Actual Loot Pool: (defined directly, must use hotfix on main loot definition class)
No loot, will contain: ammo, moonstone
Various maps have some special or mission-specific containers. This isn't necessarily an exhaustive list, but:
Cluster Overlook: GD_Ma_Population_Treasure.TreasureChestsUnique.Balance_HiddenStash_02
- Gives the Heartfull Splodger.
Crisis Scar: GD_Balance_Treasure.LootableGrades.ObjectGrade_Toilet
- The only toilet in the game! Found in a jail cell near RedBelly's arena. This isn't actually accessible without a noclip cheat, or map editing, though.
Hall of Heroism: gd_co_hot_head_data.InteractiveObjects.InteractiveObj_HypWeaponChest_Custom
Motherlessboard: GD_Ma_Population_Treasure.TreasureChestsUnique.Balance_HiddenStash_03
- Gives the M0RQ shield.
Nexus: GD_Ma_Side_SpywareData.Population.Balance_SpywareChest
GD_Ma_Chapter02_Data.ChestGrades.ObjectGrade_HypWeaponChest_FileSearch_Glitched
Pity's Fall: GD_Balance_Treasure.ChestGradesUnique.Balance_Chest_ZarpedonsStash
Research and Development: GD_Co_Side_RocketSurgeryData.ChestGrades.ObjectGrade_HypWeaponChest_Ice
GD_Co_Side_PickingUp_Data.ChestGrades.ObjectGrade_HypWeaponChest_Laser
Subconscious: GD_Ma_Population_Treasure.TreasureChestsUnique.Balance_HiddenStash_01
- Gives the Cutie Killer, at the ene of The Sum of Some Fears
Triton Flats: GD_Balance_Treasure.LootableGrades.ObjectGrade_MilitaryCrate_OzKitsOnly