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CJ Kucera edited this page Jan 13, 2020
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sniff sniff... Smells like... an off-worlder. How are you liking our wiki, anyways?
the wiki is always under heavy development, if you have any knowledge to share, please do so
Get started by installing the Borderlands Community Mod Manager (BLCMM), which is the new replacement for FilterTool!
- Functional Changes from FilterTool to BLCMM
- Unofficial Community Patch Setup / Installation FAQ
- Linux and Mac Setup Gotchas
- Patching FaQ
- Randomizer FaQ
- Borderlands Community Mod Manager (BLCMM) - Highly recommended mod management tool. You want to be using this to manage your mods, both for authors and users.
- Borderlands Hex Multitool - Patches Borderlands to do things like raise the maximum character level, backpack size, money, etc.
- BL2 Gibbed save editor - savegame editor for BL2 saves
- TPS Gibbed save editor - savegame editor for TPS saves
- Unreal Package Decompressor - Required if you want to dig into Borderlands's UPK content directly
- UE Explorer - Lets you browse around Borderlands UPK files directly; very useful if the data you're looking for isn't already bundled with FilterTool. Requires that the UPKs be decompressed with the Unreal Package Decompressor first.
- FilterTool Explorer - Provides a tree-like view into BLCMM's bundled object information, like UE Explorer does, but without needing to deal with UPKs.
- Balanced Items Generator - Little utility to help visualize BalancedItems probabilities, and assist in figuring out the values you might want to change, for a mod.
-
Behavior Parser - Utility to help parse
BehaviorProviderDefinition
structures inside Borderlands data. - UCP Filter Tool used to be the main mod management application for Borderlands 2/TPS, but has now been superceded by BLCMM.
- Hotfix Converter
- Hotfix Unconverter
- Borderlands 2 exe Patcher
- Tutorial: Enabling Console
- Tutorial: Getting Started Making Mods
- Tutorial: Map merging by LightChaosman
- Tutorial: DAVE'S BL2 SKIN MODDING GUIDE
- Tutorial: How to commit a mod to github
- Tutorial: Text Formatting
- Anatomy of a Patch/Mod File
- Understanding Borderlands Weight and Probability Values
- Understanding Item and Weapon Parts Definitions
- BL2 Registry Pages:
- TPS Registry Pages:
- Data Reference Pages
-
Level Name Reference (for use in
SparkLevelPatchEntry
hotfixes) - GameStage Scheduling Reference
- Container Reference
- Skinpool/Headpool Usage
-
Level Name Reference (for use in
- Resource Lists
- Always loaded resources
- Raw Resources
- Archived Unreal Engine 3 Documentation
(If you don't know what this is already, it's not for you. They're quite complex. Get used to modding other stuff first, and then come back here once you've levelled up a few times.)
- Kismet Sequence and BehaviorProviderDefinition Basics
- BPD Classroom
- apocalyptech's BPD/Kismet graph generator (sourcecode)
NOTE: Borderlands 3 modding is not a thing yet, and there's no timeline for it. Whatever information we have in here may not even end up being useful to whatever BL3 modding ends up looking like in the future.