-
Notifications
You must be signed in to change notification settings - Fork 20
Car lights and their ID's
The function of car lights is separated into two pieces:
Polygon glow - polygons are glowing only when GPLC texture is assigned and the polygons have an ID specified
Axes Glow - glow based on the position of axes, change position/rotation of certain bone part axes to display glow in-game in rotation, direction, position of your choice
To enable destroy effect and axes glow you need to add a new LightInit. Attention! If your new light bone will NOT be added to LightInit then your light bone will be undestroyable and only polygon glow will work (of course only if polygons have a specific ID)!
I have compiled the list based on the original game cars (by 2K Czech). If you edit someone else’s mod you can encounter different names that they’re not mentioned here.
Name | Game name | Hash of part | Axes glow effect ID (UNK10) |
Right reflector | lightreflectorR | 8329784027016139105 | 13941838070667142522 |
Left reflector | lightreflectorL | 8329784027016139135 | 13941838070667142522 |
Left reverse light | lightbackL | 11456915766982240442 | 763855648702659009 |
Right reverse light | lightbackR | 11456915766982240420 | 763855648702659009 |
Right brake light | lightbrakeiR | 114420813094769989 | 13551736975864865839 |
Left brake light | lightbrakeiL | 114420813094770011 | 13551736975864865839 |
Front left turn signal | lightindicatorFL | 6535553270981342632 | 8160700755149495459 |
Front right turn signal | lightindicatorFR | 6535553270981342646 | 8160700755149495459 |
Rear left turn signal | lightindicatorBL | 6535548872934829908 | 8160700755149495459 |
Rear right turn signal | lightindicatorBR | 6535548872934829898 | 8160700755149495459 |
Top light No. 1* | ligh_top01 | 9114871797896124008 | 0 |
Top light No. 2* | ligh_top02 | 9114871797896124011 | 0 |
Top light No. 3* | ligh_top03 | 9114871797896124010 | 0 |
Top light No. 4* | ligh_top04 | 9114871797896124013 | 0 |
Taxi sign front light* | taxiceduleF | 6214484669027898185 | 0 |
Taxi sign rear light* | taxiceduleB | 6214484669027898189 | 0 |
*game uses other UNK values to specify the effect
UNK11 value | Meaning |
760 | front light |
761 | rear light |
Mafia 2 was created over the many years, so the in-game car parts in each vehicle have different names, because many people were working on cars models. In the simplest terms, part names are just non-unified.
Another game names for Right reflector
Game name | Hash of part |
Dummy_Lreflector_P | 11448978883453477387 |
reflectorR | 12807717221404723379 |
Another game names for Left reflector
Game name | Hash of part |
Dummy_Lreflector_L | 11448978883453477399 |
reflectorL | 12807717221404723373 |
Another game names for Right brake light
Game name | Hash of part |
Dummy_Lbrake_P | 12589690018697307950 |
Dummy2_Lbrake_P | 17248059329600467078 |
lightbrakeR | 2442142545416471862 |
Another game names for Left brake light
Game name | Hash of part |
Dummy_Lbrake_L | 12589690018697307954 |
lightbrakeL | 2442142545416471848 |
Another game names for Right reverse light
Game name | Hash of part |
Dummy_Lback_P | 13938218024441926658 |
Another game names for Left reverse light
Game name | Hash of part |
Dummy_Lback_L | 13938218024441926686 |
Another game names for Front right turn signal
Game name | Hash of part |
Dummy_Lindicator_PP | 14667209307035620464 |
Another game names for Front left turn signal
Game name | Hash of part |
Dummy_Lindicator_LP | 14667240093361210340 |
Another game names for Rear right turn signal
Game name | Hash of part |
Dummy2_Lindicator_PZ | 16190697067060166402 |
lightindicatorR (walker_rocket.sds) | 5946010964760696984 |
Another game names for Rear left turn signal
Game name | Hash of part |
Dummy_Lindicator_LZ | 14667240093361210350 |
lightindicatorL (walker_rocket.sds) | 5946010964760696966 |