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How To: Adding a New Translokator Object
Thanks to this step-by-step guide you will learn how to add a new object from the FrameResource file (.fr) in the city_crash.sds file to translocator file (.tra).
Unpack city_crash.sds and open FrameResource file ( with .fr extension).
Find object that you are interested in and click on frame (that icon of clapperboard in scene outliner)
Click on ActorHash in Frame Properties/Property Grid and copy uHash
Now you know hash! In this example hash is 17846118737649266337.
Close map editor after copying numbers from uhash.
When we know hash, we can add new object to file with .tra extension. To do this open Translocator File from extracted before city_crash.sds.
Go to Object Groups and open any of group, then click on that object group and click Add Object
Go to newly added object (example "NewObject XX") and click on name and rename that object to name that you want (must be unique). Then in hash paste a hash that you copied before from uhash.
GridMax and GridMin are used to set render distance of object, you can copy gridmax and gridmin from another object.
You can leave Unk02 empty
Properties should looks like that
Click CTRL+A to add instance to newly added object
Set properties to instance (position and rotation etc) like before (like adding new instance to existing object)