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Skript Conditions
Jay edited this page Oct 22, 2025
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3 revisions
# Check if a display animator is animating on an active group
if {_animator} is animating {_activegroup}:
# Check if an active group is animating at all
if {_activegroup} is animating:
# Check if an activegroup/activepart/multipartselection is packet-based
if {_activegroup} is packet-based:
if (_activepart} is packet-based:
if {_multipartselection} is packet-based:
# Check if a player can see an active group/part
if player can see {_activegroup}:
# Check if an activegroup/savedgroup/animation has a tag
if {_savedgroup} has a tag:
# Check if an interaction command is a player/console command
if {_interactioncmd} is a player cmd:
if {_interactioncmd} is a console cmd:
# Check if an activepart/display entity is the master/parent of a group
if {_displayentity} is master part:
# Check if a spawnedgroup is spawned in the game world:
if {_spawnedgroup} is spawned:
# Check if a spawnedgroup is registered:
if {_spawnedgroup} is registered:
# Check if a activegroup is persistent:
if {_activegroup} is persistent:
# Check if a spawnedgroup allows chunk loading to override its persistence (config option)
if {_spawnedgroup} allows persistence override:
# Check if a spawnedgroup is in a loaded chunk
if {_spawnedgroup} is in a loaded chunk:
# Check if a spawnedgroup is visible by default
if {_spawnedgroup} is visible by default: