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Using Animations
DisplayEntityUtils can animate Display Entity Models/Groups! You can easily create animations with BDEngine and convert them to a usable format for the plugin, converting both model and animation.
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This will not have an effect on the conversion but it does allow you to see any errors that may occur during conversion.
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Run the command
/mdis bdengine convertanim <datapack-file> <desired-group-tag> <desired-animation-tag-prefix>-
The group tag can be entered as "-" if you do not wish to save the group along with the converted animation(s)
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Allow the conversion process to complete, then your animation and model will be saved in their respective folders in the DisplayEntityUtils plugin folder.
A message will be sent in chat, with the tags of all created animations and the tag of the group, if a group was created and saved.
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Animations Datapacks created before BDEngine v1.13 (Dec. 8th 2024) must use the command
/mdis bdengine convertanimleginstead of/mdis bdengine convertanim. -
Those datapacks are considered legacy datapacks and the
<desired-animation-tag-prefix>will not be a prefix for all animations within the legacy datapack, but will be the name of the single animation created. -
Command Format:
/mdis bdengine convertanimleg <datapack-file> <desired-group-tag> <desired-animation-tag> -
The desired group tag can be entered as a "-" if you do not wish to save a group along with the animation. This is useful if you're saving multiple animations for the same / an existing model.
Below are a few common animation commands
/mdis anim help [page-number]
/mdis group spawn <group-tag> local
/mdis anim select <animation-tag> local
/mdis anim save <storage-location>
/mdis anim info
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/mdis anim play [-loop] [-packet]Optionally play using packets in
v3.3.4+
/mdis anim stop
/mdis anim togglescalerespect
/mdis anim toggledatachanges