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Skript Events
Jay edited this page Aug 8, 2025
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1 revision
on spawned group registered:
on spawned group unregisted:
on pre spawned group spawned:
# Customize the group spawn settings of the involved group before its spawned
set group spawn settings to {_settings}
on spawned group spawned:
# Called when a chunk detect a group in an unloaded chunk (config option)
on chunk register spawned group:
on packet group sent:
#Get the players who were sent the involved group
set {_players::*} to event-players
on packet group hidden:
#Get the players who were sent the involved group
set {_players::*} to event-players
on entity ride spawned group:
on spawned group ride entity:on pre interaction click:
# If the click type is a right click
if event-iClickType is iClickType_right:
on interaction click:
# If the click type is a left click
if event-iClickType is iClickType_left:
#Get the interaction commands (not strings, but the interaction command type)
set {_commands::*} to event-interactioncommandsFor animations played with packets, do "on packet" instead of "on"
on animation start:
# This is not called for LOOPING animations
on animation end:
# Called when an animation loop starts
on animation loop start:
on animation frame start:
on animation frame end: