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CharacterController bindings
SDraw edited this page Jun 14, 2023
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2 revisions
Refer to Unity's CharacterController documentation for properties and methods description.
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center
: get/set, Vector3 -
collisionFlags
: get, string as enum -
detectCollisions
: get/set, boolean -
enableOverlapRecovery
: get/set, boolean -
height
: get/set, float -
isGrounded
: get, boolean -
minMoveDistance
: get/set, float -
radius
: get/set, float -
skinWidth
: get/set, float -
slopeLimit
: get/set, float -
stepOffset
: get/set, float -
velocity
: get, Vector3
string Move(Vector3 direction)
bool SimpleMove(Vector3 direction)
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bool IsCharacterController(object obj)
: checks if object is type ofCharacterController
.
- Inherits properties and methods from Collider.