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RaycastHit bindings
SDraw edited this page Jun 14, 2023
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2 revisions
Refer to Unity's RaycastHit documentation for properties and methods description.
object RaycastHit()
-
barycentricCoordinate
: get/set, Vector3 -
collider
: get, Collider -
distance
: get/set, float -
lightmapCoord
: get, Vector2 -
normal
: get/set, Vector3 -
point
: get/set, Vector3 -
rigidbody
: get, Rigidbody -
textureCoord
: get, Vector2 -
textureCoord2
: get, Vector2 -
transform
: get, Transform -
triangleIndex
: get, integer
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bool IsRaycastHit(object obj)
: checks if object is type ofRaycastHit
.