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Transform bindings
SDraw edited this page Jun 14, 2023
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3 revisions
Refer to Unity's Transform documentation for properties and methods description.
-
childCount
: get, integer -
eulerAngles
: get/set, Vector3 -
forward
: get, Vector3 -
hierarchyCapacity
: get/set, integer -
hierarchyCount
: get, integer -
localEulerAngles
: get/set, Vector3 -
localPosition
: get/set, Vector3 -
localRotation
: get/set, Quaternion -
localScale
: get/set, Vector3 -
localToWorldMatrix
: get, Matrix4x4 -
lossyScale
: get, Vector3 -
parent
: get/set, Transform -
position
: get/set, Vector3 -
right
: get, Vector3 -
root
: get, Transform -
rotation
: get/set, Quaternion -
up
: get, Vector3 -
worldToLocalMatrix
: get, Matrix4x4
bool DetachChildren()
bool Find(string name)
Transform GetChild(int index)
int GetSiblingIndex()
Vector3 InverseTransformDirection(Vector3 direction)
Vector3 InverseTransformPoint(Vector3 position)
Vector3 InverseTransformVector(Vector3 vector)
bool IsChildOf(Transfrom parent)
bool LookAt(Transform target)
bool Rotate(Vector3 angles, string space = "Self")
bool RotateAround(Vector3 point, Vector3 axis, float angle)
bool SetAsFirstSibling()
bool SetAsLastSibling()
bool SetParent(Transform parent)
bool SetPositionAndRotation(Vector3 position, Quaternion rotation)
bool SetSiblingIndex(int index)
Vector3 TransformDirection(Vector3 direction)
Vector3 TransformPoint(Vector3 point)
Vector3 TransformVector(Vector3 vector)
bool Translate(Vector3 vector)
-
bool IsTransform(object obj)
: checks of object is type ofTransform
.
- Inherits properties and methods from Component.