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AutoEngageMode
cyrite edited this page Jan 6, 2024
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1 revision
Determines how a Trust engages in battle.
Value | Description |
---|---|
Off |
Does not engage the party's current target |
Always |
Engages the party's current target |
Mirror |
Mirror the assist target's (set with // trust assist PlayerName ) engage status. Engage if they are engaged and disengage if they are not engaged |
Assist |
Locks onto the party's current target but does not engage |
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoCombatMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles