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Puppetmaster
cyrite edited this page Sep 2, 2024
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In addition to common Trust behavior, a Puppetmaster Trust also:
- Uses maneuvers if
AutoManeuverMode
is set toAuto
- Uses Repair if the Automaton's HP < 20% and
AutoRepairMode
is set toAuto
- Uses Cooldown when overloaded
- Uses Deploy on the party's current target if
AutoAssaultMode
is set toAuto
- Uses Activate when the Automaton is knocked out and
AutoPetMode
is set toAuto
- Uses Dark Maneuver if Disruptor or Regulator are equipped to dispel the party's target
If the Automaton's pet mode is Magic, Nuker or Healer:
- Uses Dark Maneuver if Mana Converter is equipped, MP < 40% and at least 90 seconds have elapsed since the last activation
- Uses Deactivate then Activate if the Automaton's HP > 80% and MP < 25% ("D.A.D. technique")
Before using the Puppetmaster Trust:
- (Optional) Edit the maneuvers for each Automaton Head/Frame combination for
DefaultManeuvers
- (Optional) Edit the maneuvers for each Automaton Head/Frame combination for
OverdriveManeuvers
To override the default settings, use the menu under Settings → Automaton.
N/A
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoCombatMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles