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HasBuffsCondition
cyrite edited this page Jan 6, 2024
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1 revision
Checks whether the target has a given list of buffs or debuffs (use HasBuffCondition
for a single buff or debuff).
HasBuffsCondition.new(buff_names, require_all)
Parameter | Type | Description |
---|---|---|
buff_names | list | Value of en for the buffs or debuffs in res/buffs.lua
|
require_all | boolean | If true , will return false if any buffs or debuffs are missing. If false , will return true if any buffs or debuffs are present. |
HasBuffsCondition.new(L{'Poison', 'Silence'}, false)
HasBuffCondition.new(L{'Refresh', 'Regen'}, true)
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoCombatMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles