-
Notifications
You must be signed in to change notification settings - Fork 9
Buffer
The Buffer role is responsible for casting buffs on itself and its party members.
See AutoBuffMode
A Buffer will maintain a list of buffs on both itself and its party members as specified in the job settings when AutoBuffMode
is set to Auto
. There is a cooldown of 8 seconds between each buff. Buffs will be applied in the following order:
These include buffs that can be applied using a Job Ability, e.g. Berserk
, Aggressor
, Light Arts
or Composure
.
These include buffs that can be applied to the Buffer using Enhancing Magic, Blue Magic, Black Magic or Ninjutsu. For Summoning Magic, see SMN.
These include buffs that can be applied to party members using Enhancing Magic, Blue Magic, Black Magic or Ninjutsu. For Summoning Magic, see SMN.
Example settings from addons/Trust/data/RDM.lua:
JobAbilities = L{
JobAbility.new('Composure', L{}, L{}, nil),
},
SelfBuffs = L{
Buff.new('Refresh'),
Buff.new('Haste'),
Buff.new('Temper', L{}, L{}, nil, L{ InBattleCondition.new() }),
Spell.new('Enblizzard', L{}, L{}, nil, L{ InBattleCondition.new() }),
Spell.new('Gain-INT', L{}, L{}, nil, L{ IdleCondition.new() }),
Spell.new('Gain-STR', L{}, L{}, nil, L{ InBattleCondition.new() }),
Spell.new('Phalanx'),
Buff.new('Protect'),
Buff.new('Shell')
},
PartyBuffs = L{
Buff.new('Refresh', L{}, L{'DRK','PUP','PLD','BLU','BLM','BRD','GEO','SMN','WHM','RUN'}),
Buff.new('Haste', L{}, job_util.melee_jobs():extend(L{'SCH','BLM'})),
Buff.new('Haste', L{}, L{ 'COR' }, nil, L{ InBattleCondition.new() }),
Buff.new('Flurry', L{}, L{'RNG','COR'}, nil, L{ IdleCondition.new() }),
Spell.new('Phalanx II', L{}, job_util.melee_jobs(), nil, L{ InBattleCondition.new() }),
}
A list of job abilities that apply buffs, e.g. Berserk
, Aggressor
, Light Arts
or Composure
. Used in JobAbilities
. A new job ability can be created with the syntax JobAbility.new(job_ability_name, conditions, job_names, target)
.
Parameter | Values | Description | Example |
---|---|---|---|
job_ability_name | Any job ability name in res/job_abilities.lua that applies a buff |
Name of the job ability |
Berserk or Composure
|
conditions |
L{condition1, condition2,..., conditionN} or L{} (see Conditions) |
List of conditions that must be satisfied before using this job ability |
L{InBattleCondition.new()} , L{IdleCondition.new()} , or L{} (none) |
job_names |
L{} (other options not currently supported) |
If the job ability can target other player's it will only be used on players on these jobs |
L{'COR', 'RNG'} or job_util.all_jobs()
|
target |
nil (automatically determine), bt , p0 , p1 , p2 , p3 , p4 , p5
|
Job ability target override. Recommended to use nil and let Buffer automatically determine the target |
nil |
A list of spells that apply buffs with configurable conditions. Use this if you always want the Buffer to cast a specific spell. A new spell can be created with the syntax Spell.new(spell_name, job_abilities, job_names, target, conditions, consumable)
.
Parameter | Values | Description | Example |
---|---|---|---|
spell_name | Any spell name in res/spells.lua
|
Name of the spell |
Refresh II or Haste
|
job_abilities |
L{JobAbilityName1, JobAbilityName2,..., JobAbilityNameN} or L{} (see Job Abilities) |
List of job ability names to be used before casting this spell |
L{'Accession', 'Perpetuance'} or L{} (none) |
job_names |
job_util.all_jobs() , job_util.melee_jobs() , L{JobShort1, JobShort2,..., JobShortN}
|
The spell will only be cast on these jobs |
L{'COR', 'RNG'} or job_util.all_jobs()
|
target |
nil (automatically determine), bt , p0 , p1 , p2 , p3 , p4 , p5
|
Spell target override. Recommended to use nil and let Buffer automatically determine the target |
nil |
conditions | See Conditions | A list of conditional checks that must pass before casting the buff |
L{ InBattleCondition.new() } or L{}
|
consumable | Any item name in res/items.lua
|
A consumable that must be used to cast the spell | Shihei |
A list of buffs to apply with configurable conditions. Unlike a Spell, a Buff will automatically determine the highest tier spell that can be cast to apply the buff, e.g. Buff.new('Haste')
will cast Haste if the Buffer is a White Mage but Haste II if the Buffer is a Red Mage. A new buff can be created with the syntax Buff.new(spell_name, job_abilities, job_names, spell_prefix, conditions)
.
Parameter | Values | Description | Example |
---|---|---|---|
spell_name | Any spell name in res/spells.lua
|
Name of the lowest tier of the spell |
Refresh or Regen
|
job_abilities |
L{JobAbilityName1, JobAbilityName2,..., JobAbilityNameN} or L{} (see Job Abilities) |
List of job ability names to be used before casting this spell |
L{'Accession', 'Perpetuance'} or L{} (none) |
job_names |
job_util.all_jobs() , job_util.melee_jobs() , L{JobShort1, JobShort2,..., JobShortN}
|
The spell will only be cast on these jobs |
L{'COR', 'RNG'} or job_util.all_jobs()
|
spell_prefix | nil |
Deprecated, use a value of nil . |
nil |
conditions | See Conditions | A list of conditional checks that must pass before casting the buff |
L{ IdleCondition.new() } or L{}
|
- BLM
- BLU
- DNC
- DRK
- GEO
- MNK
- NIN
- PLD
- PUP
- RDM
- RNG
- RUN
- SAM
- SCH
- WAR
- WHM
- https://github.com/cyritegamestudios/trust/blob/main/addons/libs/cylibs/trust/roles/buffer.lua
- https://github.com/cyritegamestudios/trust/blob/main/addons/libs/cylibs/battle/spell.lua
- https://github.com/cyritegamestudios/trust/blob/main/addons/libs/cylibs/battle/spells/buff.lua
- https://github.com/cyritegamestudios/trust/blob/main/addons/libs/cylibs/util/job_util.lua
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoCombatMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoEngageMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSleepMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles