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Proposal TL;DR

cutierobot edited this page Sep 5, 2018 · 2 revisions

Domain: Technology and its use in education
Problem space: Authentic learning for people that requires no additional training.
The Design Direction: Implementing authentic learning principles that will be used to explore the effectiveness of immersive technology for educating people on certain topics.
Target Audience: Teachers, as we need to make sure that they are comfortable with using VR technology in classrooms as that is what our problem space identifies as our problem.
Zotero Group With Research: