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Example: Fog

napolitanod edited this page Dec 19, 2021 · 2 revisions

This basic example creates fog within the zone. The danger creates walls and has a lasting effect of a fog image so it gives the appearance of fog that is impenetrable by sight. The walls are set to limit vision one way and the lasting effect is set as a roof tile in order to complete the effect. An active effect is added with the help of DFREDs Convenient Effects in order to apply blindness to the targeted tokens.

Form Configuration

Assets Used

  • JB2A Patreon webm: FogCloud_02_Regular_White_800x800.webm
  • Game-icons.net: fog.svg
  • Eightfold Paper: Map
  • Forgotten Adventures: token

Module Integration

  • Wall Height

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