Full source-code for Amplify Occlusion plugin for Unity
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Updated
Jul 31, 2024 - C#
Full source-code for Amplify Occlusion plugin for Unity
Amplify Occlusion V2 ported to URP 2022.2
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
A photorealistic, realtime and GPU-based renderer written in Java
A photorealistic 3D-renderer written in Java
Screen space global illumination for GameMaker
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Source code and resources related to multifragment rendering
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
A game engine that renders primitive objects by utilizing raymarching
Learning SSAO
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
Fast Voxel Engine for Unity using Jobs & Burst
A proof of concept for a simple per-vertex ambient occlusion baking system.
Generates AMV files for use with custom RedM models. Uses Godot Engine (.NET version) 4.2.1.
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