An Awesome Visual Path Tracer. 可视化路径追踪渲染器
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Updated
Jul 18, 2022 - C++
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
GLSL implementation of the Cook-Torrance shader model
Small Physically Based Renderer using OpenGL
A collection of exemplary graphics samples based on Magma and Vulkan API
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
Simple C++ ray tracing framework and demos
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