An interactive path tracer from scratch written in C++ using CUDA and OpenGL
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Updated
Sep 18, 2024 - C++
An interactive path tracer from scratch written in C++ using CUDA and OpenGL
Physically-based CPU and GPU ray-tracer
A photorealistic 3D-renderer written in Java
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
A simple and fast parser for PBRT v3 files
Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
Ray Tracing on Metal / macOS
A toy raytracer written in Rust based on PBRT
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
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