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triangle

Anobium edited this page Oct 18, 2020 · 1 revision

Triangle

Triangle:

    Triangle(XPixelPosition1, YPixelPosition1, XPixelPosition2, YPixelPosition2, XPixelPosition3, YPixelPosition3 [,Optional LineColour] )

Explanation:

Draws a Triangle on a GLCD at XPixelPositionN, YPixelPositionN.

The constant GLCD_PROTECTOVERRUN can be added to prevent Triangles from re-drawing at the screen edges. Ensure the GLCD_Width and GLCD_HEIGHT constants are set correctly when using this additional constant.

Example:

    #include <glcd.h>

    Triangle(0, 0, 31, 63, 127, 0 )
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