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week 12 Project Description

rachelcici edited this page Oct 30, 2018 · 9 revisions

Description

As we talked with Lorna and researched before, social textile as an inspiration for us to develop an design opportunity named "familiar stranger". Our purpose is bringing people to build a new relationship and maintain their friendship in the real world instead of over-relying on social media application. Many people that they meet same people every day in the same place like in the school, the bus station but they never talked with each other or they lack the opportunity to chat with others. Our concept provides a chance for them to communicate with those people and enable them not addicted to social media.

In order to make our concept more attractive to inhabitants, our team member did a questionnaire to ascertain the form of our design, which is phone case. Hence, we linked our idea with the phone case that showed the above pictures. Candidates who have the same phone case they could adjust their current status with emoji such as happy to talk, sad today, really do not want to talk to anyone and etc, which they change the status and people could see their current status to choose whether or not chat with someone.

Scenario

Lan and Mickey are students of UQ, they study the same major. They study in the same classroom but never talk with each other.

One day after class, Lan and Mickey become the Facebook friends by the recommendation of the Facebook and start chatting on the Facebook Messenger. A few days later when they meet at the campus but still not talk to each other.

One day in building 78, a team is doing the test for their project. One team member is distributing the phone case, which named “social case”. This phone case can connect with the Facebook, the user can choose their emotion by choosing an emoji and the emoji of will display at the back of the phone case. Lan and Mickey both think the project is fun and take the phone case that day. After that, they choose the emotion to “willing to others” and the “smile” emoji display on the phone case.

One day, when they in the same classroom, they found out the emoji displayed on each other’s phone case, had their first conversation in real life and realized that although they are friends on Facebook but never talk with each other in real life.

After that, they become good friends and share their life with each other.

Code Guide

In order to achieve our concept, we set up two device in two file of Arduino named social_host and social_device. Then we initiaized the Rfdunio in two file. Like below:

device_t role = DEVICE0;

device_t role = HOST;

Then we set up the three light in social_device.

int red_led = 2;

int green_led = 3;

int blue_led = 4;

int current_led = red_led;

char ledToSend = 0;

Next, we set up three pinmode for pressing in two file. Like:

void setup() { pinMode(button_a, INPUT);

pinMode(red_led, OUTPUT);

pinMode(green_led, OUTPUT);

pinMode(blue_led, OUTPUT);

Red Light

Once the user turns on the phone case, they can choose the colour to represent their mood.

Only two people close enough (within the distance we set in our codes), the light will be bright.

This is the "red light" which means the owner of this phone case is angry or not in a good mood.

The user can change the colour by press the button which on the left side below the light.

Green Light

This is the "green light" which means the owner of this phone case is happy or in a good mood, and anyone could come over and have a sweet talk.

Blue Light

This is the "blue light" which means the owner of this phone case is sad now, and please do not come over and leave he/she alone.

Screen

This is the screen that we have intended to display the emojis that user choose. Due to the time limitation, we did not achieve our goal, but we will research and try to implement this function in the future.

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