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Mechanics: Grenade
muhahahahe edited this page Jan 5, 2018
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Use this mechanic to throw grenades at the target.
Attribute | Aliases | Description | Default |
---|---|---|---|
size | s | range of the explosion | 2 |
amount | a | number of grenades | 1 |
fuse | f | time in ticks till explosion | 80 |
burn | fire | bf | should the explosion leave fire behind | false |
break | breakblocks | b | should the explosion break blocks | false |
undotnt | undo | u | should the broken blocks be restored | true |
undotime | utime | ut | time in ticks till restoring blocks | 60 |
undoeffect | ueffect | effect | ue | should the blocks be restored with an effect | true |
useeyedirection | ued | should the caster throw the grenade to where it is looking at | false |
heightgain | hg | how high the grenade can fly | 3 |
gravity | g | how much the gravity will pull the grenade to the ground | 0.0975 |
- grenade{size=2;amount=1;fuse=20;fire=false;breakblocks=true;utime=40;ueffect=true;undotnt=true} @targetThis will throw 1 grenade at the target with a fuse time of 1 second and an explosion-radius of 2, it wont leave fire behind, but will break blocks which will be restored after 2 seconds with an effect.
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