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Mechanics: customSummon
muhahahahe edited this page Jan 5, 2018
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Use this mechanic to summon a MythicMob relative to targeted entity or location.
This mechanic works like the original summon mechanic, with some additions like relative positioning.
Attribute | Aliases | Description | Default |
---|---|---|---|
mobtype | mob | m | type | t | internal mythicmob name required |
|
amount | a | number of mobs to spawn Optional: ranged value 2to6 chooses a random amount between |
1 |
addx | ax | relx | rx | value relative to x axsis of targeted entity or location | 0 |
addy | ay | rely | ry | value relative to y axsis of targeted entity or location | 0 |
addz | az | relz | rz | value relative to z axsis of targeted entity or location | 0 |
noise | n | radius | r | summons the mob on a random spot in the given radius | 0 |
ynoise | yn | yradius | yr | summons the mob on a random spot in the given radius, inherits noise | noise |
ynoiseuponly | yradiusuponly | yruo | ynuo | yu | sets the noise y value only going upwards | false |
onsurface | os | s | determines if the mob should be spawned on a block | true |
copythreattable | ctt | sets the current threattable onto the summoned mob | false |
inherithreattable | itt | caster and summoned mob share the same threattable | false |
useeyedirection | ued | eyedirection | uses the current eye direction of the target use with infrontblocks |
false |
infrontblocks | ifb | infront | how many blocks infront or behind of the target need to have useeyedirection set to true |
0 |
setowner | so | sets the caster as owner of the summoned mob | false |
addtag | tag | at | sets a scoreboardtag to the summoned mob |
- customsummon{t=CREEPER;a=1;ax=5;ay=-4;az=3} @SelfThis will summon a creeper like the minecraft summon command would do "/summon ~5 ~-4 ~3 creeper".
- customsummon{t=CREEPER;a=1;ued=true;ifb=-2;setowner=true} @SelfThis will summon a creeper 2 blocks behind the caster and sets as its owner.
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