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Mechanics: unEquip

muhahahahe edited this page Jan 13, 2018 · 5 revisions

Use this mechanic to unequip one specific, multiple, or all slots of the target.

Attributes

Attribute Aliases Description Default
armor a | armour slot name, list of slots, or all
all | helmet | chest | leggings | boots | hand | offhand
all
signal sends a signal to the caster after success

Example

- unequip{a=helmet} @Self ~onDamaged 0.1
Caster has a 10% chance to take off his helmet when getting hurt.
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