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Mechanics: noDamageTicks

muhahahahe edited this page Jan 18, 2018 · 1 revision

Use this mechanic to modify the NoDamageTicks.

Minecraft standard value for players and monsters is 10 ticks.

Attributes

Attribute Aliases Description Default
nodamageticks ndt | damagedelay | dd duration of the invulnarability ticks 1
duration dur for how long the skill is active in ticks 1

Example

- nodamageticks{ndt=0;duration=100} @Target
The target will have 0 delay between recieving damage for 5 seconds.
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