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Mechanics: noDamageTicks
muhahahahe edited this page Jan 18, 2018
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Use this mechanic to modify the NoDamageTicks.
Minecraft standard value for players and monsters is 10 ticks.
Attribute | Aliases | Description | Default |
---|---|---|---|
nodamageticks | ndt | damagedelay | dd | duration of the invulnarability ticks | 1 |
duration | dur | for how long the skill is active in ticks | 1 |
- nodamageticks{ndt=0;duration=100} @TargetThe target will have 0 delay between recieving damage for 5 seconds.
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