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Jan Sandström edited this page Apr 28, 2020 · 2 revisions

Concept

Tunics! is a roguelike-likeaction role playing game based of the look and mechanics of The legend of Zelda – A link to the past for SNES.

It's a tier-based action RPG where you progress through an endless line of dungeons, each generated randomly.

Story

Hyrule is at peace, there are no supervillains running amok but our hero has found himself in the unfortunate situation of having fallen down a hole and now he needs to get out. The only way out is through the dungeons.

Concept and Gameplay

Starting with basically nothing the player progresses through several tiers of dungeons with increasing difficulty. Each tier will present new challenges and the player will need to use skills and items acquired through the quest to progress.

Each new tier is randomly generated and each play-through will fell unique. For each dungeon, the following elements will be random, some purely computationally, others from a vast database of components:

  • Dungeon layout
  • Dungeon treasure and obstacles
  • Room size and shape
  • Room content
  • Graphic tileset family
  • Graphic tileset palette
  • Music
  • Enemies

The game uses permadeath, meaning the player will have to start over on dying.

A full playthrough will last about 30-40 minutes but the player can choose to continue beyond the final tier. Things will get increasingly hard but there may be rewards in the deeper dungeons.

Tunics! will give you a new, unique Zelda adventure whenever you want it.

Controls

Game

  • Directional keys: Move Link.
  • Space bar & Enter: Action / interact (lift objects, activate switches, read, open doors and chests, etc.)
  • "S" key: Swing your sword.
  • "W" key: Access inventory screen.
  • "A" & "D" keys: Use items. In the inventory screen, set your items to the "A" and "D" icons to use them.
  • Tab key: Access map screen.
  • Esc key: Access pause menu.

Menu

  • Directional keys: Move cursor.
  • Space bar & Enter: Confirm
  • Esc key: Cancel.

Special

  • F11: Toggle fullscreen
  • F5: Cycle filters

Requirements

Not measured. On a very low end computer there may be some lagging while generating certain elements but hey, at least it's free!

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