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Obstacle_glove

Jan Sandström edited this page Apr 28, 2020 · 1 revision

An obstacle where stones are hindering the player from progressing. Lifting the stones requires the glove equipment item.

Each map script must include this helper snippet:

local map, data = ...

local glove = require 'maps/components/obstacle_glove/obstacle_glove'

glove.init(map, data)

No actual stones or skulls should be placed in the map, only placeholders.

Apart from the common obstacle tiles the map requires one or more of the following:

  • Placeholders which must be prefixed stone_. The helper will place stones or skulls depending on tileset family. Additionally, in the future the same maps can be used for light and heavy stones alike.

Examples

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