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Enemy
Jan Sandström edited this page Apr 28, 2020
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Enemies are added to the a room programmatically by putting enemies on placeholders placed in components
Placeholders for enemies are prefixed enemy_.
Only place an enemy placeholder if it fits. The goal is to have an enemy placeholder in every corner of a room and one in the middle, if there is floor for it that is. Thus, if a component has the spatial mask of 777 there should be no more than 5 enemy placeholders if the floor is big enough.
If there is no floor due to holes, moats or walls, do not compensate by putting more placeholders elsewhere.