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Jan Sandström edited this page May 6, 2020 · 3 revisions

These are what the engine uses to build the game.

Maps

This is where everything happens.
Read more: Dungeon generation.

Dungeon

The dungeon builds a layout for the tier based on instructions from the quest tree.
Read more: Dungeon generation

Room

The room builds a layout of a single room from components based on the instructions from the dungeon.
Read more: Dungeon generation

Components

Components are what makes out the contents of a room. Components are selected based on its type, direction and mask.
Read more: Components

Tilesets

Tilesets determine the look of a dungeon.
There are six "families" which makes up the look, regardless of the color palette:

  • Brick
  • Smooth brick
  • Cave
  • House
  • Ganon's tower
  • Ice

Read more: Tilesets

Enemies

Read more: Enemy

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