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Savegame
Jan Sandström edited this page Sep 5, 2021
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A savegame is generated when the player chooses the save option from the pause menu. This exits the game and when the game is resumed, the savegame is consumed, giving no second chances on failure, enforcing permadeath.
The settings file is not generated by the application but is read if it is manually created.
Path | Description |
---|---|
$HOME/.solarus/tunics/save.dat | Savegame file |
$HOME/.solarus/tunics/tunics.dat | Development settings file |
On windows this translates to [system_drive]/users/[user_name]/.solarus/tunics.
In the development settings file you may override certain application defaults:
Setting | Default | Description |
---|---|---|
skip_cinematics | false | Skips intro and cutscenes |
debug_cheat | false | Enables a cheat that will let you see which block or pot that hides a switch |
debug_filename | "wdebug.txt" | Output file for zentropy.debug() ("-" means stdout) |
debug_walking_speed | 88 | Hero walking speed in pixels/second |
debug_flying | false | Enable flying mode |
debug_validate | false | Enable validation execution mode |
debug_starting_location | "rooms/intro_1" | Set custom starting location |
quest_seed | os.time() | Pseudorandom seed used for a new game |
quest_tier | 1 | Starting tier for a new game (integer or item name in quotation marks) |
quest_sword_ability | 1 | Hero sword ability |
tier_tileset | pseudorandom choice from available tilesets | Dungeon tileset |
tier_keys | 3 | Number of keys in a dungeon |
tier_fairies | 1 | Number of fairy rooms in a dungeon |
tier_culdesacs | 3 | Number of cul-de-sacs in a dungeon |