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Roadmap

Jan Sandström edited this page Apr 28, 2020 · 2 revisions

Feature legend:

  • todo
  • Removed from milestone

Feature backlog

Reward framework

Rewards

  • Possible tilesets
  • Possible music themes
  • Possible enemies
  • Possible combinations of tilesets, music and enemies
  • Possible treasure items
  • Possible puzzles, fillers, floors and carpet edges
  • Achievements
  • NPC events
  • Cosmetic customization of hero, palettes for tunic, sword etc.
  • Hero models, play as Zelda etc.

Reward triggers

  • Complete tier without taking damage
  • Complete game without taking damage
  • Complete tier in time x
  • Complete game in time x
  • Reach tiers, in combination with above.

Named releases

0.4

Planned

Purpose

Introduce a new mapping for random tiles which will allow for multilayered rooms and more diversity within tilesets

Features

  • Multilayered rooms
  • New tilesets

0.3

Released

Purpose

Migration to Solarus 1.5.x

Features

  • Small fixes

0.2

Released

Purpose

Migration to Solarus 1.4.x

Features

  • Numerous issues reolved by 1.4.x solarus
  • Easier editing with 1.4.x quest editor
  • Better debuging info

0.1

Released

Purpose

Get user feedback on initial core functions and presentation of the game. The release will be public.

Features

  • A title
  • Title screen including credits to Solarus
  • Engaging intro
  • Cute inter-tier cut scenes
  • Game-over sequence
  • Game complete sequence
  • Working gameplay menus
  • Inventory screen
  • 6 items
  • 1 boss
  • 10 enemies
  • 12 dungeon tilesets
  • Nice-looking bomb-obstacle treasures (like off-map rooms)
  • Fairy rooms
  • Trap rooms
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