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Treasure_bigkey
Jan Sandström edited this page Apr 28, 2020
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1 revision
The component has a big chest which contains the tier dungeon treasure/equipment item.
The component requires the following snippet:
local map, data = ...
local treasure = require 'maps/components/treasure_bigkey/treasure_bigkey'
treasure.init(map, data)
Apart from the common component tiles the following tiles are required:
- A placeholder_bigchest tile named chest.
Rooms with a big chest should appear pompous, as if the room was designed to house a great treasure, not just put a chest wherever there was room for it. Therefore, no treasure_bigkey component should be smaller than 2/3 of a room.
Go nuts with torches, statues and other visuals.