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Abuse_1996
| Source Port | Abuse_1996 |
| Game(s) | Abuse |
| Homepage | https://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html |
| Source Code | https://github.com/antrad/Abuse_1996 |
| Build Type: | Mac Source Ports Fork |
| MSP Fork | https://github.com/MacSourcePorts/Abuse_1996 |
| Port Type | Original Source Code |
| Project Build Strategy | Project doesn’t do Mac builds |
| Source Code Strategy | Source available |
| Projct Release Strategy | Versioned releases from inactive project |
| Mac Support Status | Official Mac support, no builds |
| Project Status | Abandoned |
| Build System | CMake |
| Programming Language(s) | C/C++ |
| Data Situation | Comes with full game data |
| Dependencies | sdl2 sdl_mixer |
The port was trying to save to a location inside the app bundle which wasn't working, so I modified the code using SDL_GetPrefPath to save games and the config to ~/Library/Application Support/abuse. Turns out you can null out the org and it skips it.
I had skipped this game for a long time since it wasn't available commercially and I didn't want to anger any of the existing developers, especially since there's been precedent set in this area, but on closer inspection the Abuse_1996 project has been distributing the full game for years and the Abuse-SDL project actually claims they were given permission to redistribute it, so I figure it's OK to redistribute it too, seeing as how I'm not profiting off of it or claiming ownership.
If I'm wrong I get a nasty email and I take it down. Done and done.
src/sdlport/setup.cpp